Trying to answer this question, I first searched the web for information. Here are some of my findings:
The average Steam user plays games from more than 4 genres. Why not SMT? The only conclusion I could come to is that the game has limited accessibility for many players.
One common complaint is that the story of SMT IV was confusing, boring, or nonsensical. One reviewer said:""I played up until I got to a mandatory boss battle and ended up dying three times because I had no idea what was going on. Even though it's not very long, it took me over 30 hours just to get this far.
Another reviewer said:""The story is confusing and disjointed, but it also ends in a terribly unsatisfying manner. The plot feels like an afterthought.
Another review said:""The story is fascinating, but you may be turned off by the overall slow pacing and lack of direction.
Other complaints include: the game is too hard, it's not like the original games, they changed the battle system and made it worse than before, and so on. The list goes on.
Log in:
You are getting an AI to generate text on different topics.
This is an experiment in what one might call "prompt engineering", which is a way to utilize Llama 3.1 405b, a neural network trained by Meta.
Llama is a language model. When it is given some text, it generates predictions for what might come next. It is remarkably good at adapting to different contexts, as defined by a prompt (in this case, hidden), which sets the scene for what type of text will be generated.
Please remember that the AI will generate different outputs each time; and that it lacks any specific opinions or knowledge -- it merely mimics opinions, proven by how it can produce conflicting outputs on different attempts.
Feel free to share interesting outputs to /r/philosopherAI on Reddit.